157MB, Fritz9.ctg
1.e4
c5
2.Nf3
Nc6
3.d4
cxd4
4.Nxd4
g6
5.Be3
Nf6
6.Nc3
Bg7
7.Bc4
0-0
8.0-0
The simplest way to play against the accelerated dragon. Now d6 would reach a well known position, so instead I play the simple equalizer...
8...Nxe4
9.Bxf7+?!
This move allows black to dominate the centre. [Better was... 9.Nxe4
d5
10.Nxc6
bxc6
11.Bd3
dxe4
12.Bxe4
with equal chances.]
9...Rxf7
10.Nxe4
Bxd4
11.Bxd4
d5
[Not 11...e5
12.Be3
d5
13.Bg5
When black is struggling on the weak dark squares.]
12.Ng3
e5
13.Be3
Be6
14.Qe2
Rc8
15.c3
Qf6?!
Not the best - Qh4 looks like an improvement.
16.Rad1
[16.f4!
]
16...h5!
Threatening h4-h3 and mate threats
17.Nh1?
I think this is an overreaction - the knight is away from the action here, so this is the time to open the game up. [17.Qd2=
PR]
17...d4
18.cxd4
Nxd4
19.Bxd4
exd4
20.Qd2
Bxa2
21.Qxd4
Qxd4
22.Rxd4
Rc2
Black has the better endgame. The queenside pawns will advance, and there is pressure on white's Kingside. Black has 3 active pieces next to white's 1
23.Rb4
Kg7
24.Ng3??
Bc4
25.Ra1
a5!!
This move was hard to find, but wins straightaway, displacing white R from the 4th rank. [Not so good is 25...Rfxf2
26.Rxc4
Rxg2+
27.Kf1
Rcf2+
28.Ke1
Rxb2
]
26.Rb6
The last chance to 'bail out' was Rxc4 but white is lost anyhow. [26.Rxa5
Rc1+
27.Nf1
Rxf1#
; 26.Rba4
b5
]
26...Rfxf2
27.Rxb7+
Kh6
The checks soon run out and white will be checkmated! 0-1